The hero may be more like Pac Man than a demigod.
A hero is not necessarily all-powerful and may even be a reluctant leader. The word 'hero' means someone dedicated to protect and serve the group — a definition suggesting humility, generosity, alack of selfishness and an element of sacrifice. Furthermore, the hero — like Pac Man — may be missing a wedge. He or she might not be a team player, might blame others all the time, or might be unable to forgive him or herself for a past action. The hero therefore needs to learn a lesson along these lines and the story teaches that lesson, giving the hero a "final exam" at the end of the journey to test whether or not the lesson has been learnt. If the hero fails the exam, the story becomes a tragedy.
The audience must be able to relate to the hero.
You may detest the hero in a story but he or she does have to be relatable, possessing a recognisable human quality or lack.
In finding Nemo: We understand that Marlin is overprotective not wanting Nemo to play and is worried when Nemo gets taken.
There must be a cheering interest.
It's hard for audiences to connect with a story until they know what the main character wants. Once you know what the hero wants, you want it too. The character might say: "This is a boring town. I wish something would happen for a change." That will get the story's attention. Sometimes the character's wish isn't expressed verbally but, if we like them and relate to them, the wish may be implied.
Type of Character:
· Heroes. Central figures in stories. Everyone is the hero of his or her own myth.
[Harry Potter, Frodo, Martlin (Not Nemo)]
· Mentors (Good Character). The hero's guide or guiding principles. A great
coach or teacher
[Dory/Crush]. Think about a trait; forgetful, bossy, manipulative, do they have an agenda.
· Nemesis (Bad Character). The enemy of the hero who wants to stop him/her achieving their goal.